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SREHINT.TXT
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1992-07-12
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^\74 SRE ^\70│ 0.985 │ Solar Realms Elite ^\07
^\0AWritten by Amit Patel in Borland C++ 3.0 (Borland International)
^\07Call ^\0EThe Solar Realms BBS^\07, sysop ^\0ESunStriker
^\0B(713) 855-1665^\03 Houston, TX
^\0ETo get started
^\09──────────────────────────────────────────────────────────────────────────────^\07
^\0BProtection^\07:Each player gets many turns of protection to build up an empire
without being attacked by other empires. Use these turns wisely!
You can build a large empire with many planets, and then when you
are nearly out of protection, you can build a military.
^\0BTreaties^\07: Free Trade gives both empires a little extra money
Neutrality for at least 1 turn prevents an attack
The others give you mutual military defense
^\0BPlanets^\07: Planets are the main part of the game at the beginning;
you need to build as many planets as possible. ^\05Tourism^\07,
^\05Ore^\07, and ^\05Petroleum^\07 produce money; ^\05Urban^\07 and ^\05Education^\07 attract
people to your empire; ^\05Food^\07 produces food for your people and
army. Each planet costs 10000 credits to maintain each turn.
^\0BMilitary^\07: ^\05Soldiers^\07 are inexpensive offensive and defensive; ^\05Fighters^\07
are offensive; ^\05Defense Stations^\07 are defensive; ^\05Cruisers^\07 are
powerful offensive and defensive weapons. ^\05Generals^\07 are
required for attacking with soldiers. ^\05Carriers^\07 are required
for attacking with fighters.
^\0BAdvanced^\07: More advanced topics include research, covert operations, wise
bank usage, and taxing. To see more information, you can get
help by pressing ^\09'^\0FH^\09'^\07 from the System Menu. You can also view
the long instruction file from the System Menu.
^\09──────────────────────────────────────────────────────────────────────────────^\07